Tag: video games

  • A creative childhood? It’s about time

    Ross Barkin ponders what kids of today lack compared to their 20th century predecessors:

    When I consider the geniuses of that era—or any, really, before the last ten years or so—I think of time. Talented children, until the incursion of the smartphone and immersive videos games, had much of it.

    One big reason for this:

    Children could only be enchanted by gizmos and gadgets for so long. The television was stationary, rooted in the living room, and it might have only featured a few channels, depending on the decade. Movies, similarly, were confined to physical theaters. Even in my own childhood, in the 1990s and 2000s, video gaming was largely a social activity. I brought my friend over to play Nintendo Wii or we went to his house to battle in a Dragon Ball Z video game on the PlayStation 2. Unique among my peers, I didn’t own a video game console until I was a teenager, and this meant, to my benefit, I had a childhood free of such seductions.

    I too did not own a video game console growing up, except a Game Boy (on which I did spend many maddening hours trying and failing to conquer the Toy Story game). That lack was something I lamented at the time but am grateful for today, because it meant video games weren’t constantly commandeering my time and attention. Instead they were a special occasion, something to be enjoyed with others. I have fond memories having a Halo party with my youth group friends and playing Ready 2 Rumble Boxing with my uncles on a PlayStation rented from Blockbuster.

    Barkin spotlights Brian Wilson of The Beach Boys as an example of the kind of genius who had an abundance of time to be able to develop his talent. Then he asks what the Brian Wilsons of 2025 do with their weekends:

    Brian was a preternaturally gifted child who deconstructed vocal harmonies on the radio and spent hours over his piano. A child today with such genius might tinker around with music but devote far more of his days to Minecraft, Fortnite, and MrBeast. The child might drown in a sludge bath of AI. The same could be true of the budding novelists, poets, and painters. All of these technologies are arrayed against dreams and imagination. The content—the YouTube, the video games, the TikTok videos—does all the imagining for you. The brain devolves into a vessel for passive consumption.

    And that consumption happens (literally) right before their eyes:

    For all the obsessing modern parents do over the fates of their children, they’re happy to toss out an iPad or a smartphone or a Nintendo Switch and let their boys and girls melt, slowly, in the blue light. A person close to me once suggested that wardens should start giving prisoners iPhones because there’s nothing that will more rapidly pacify an unruly and restless population. If iPhones were teleported back in time to the twentieth century, would we have a twentieth century? 

    Pacify, yes, but only temporarily since once you turn it off it’s like trying to quash a prison riot.

    A while back we severely curtailed our now six year old’s screen time after finally getting sick of how it was negatively affecting his mood and behavior (and thus everyone else in the house)—not to mention time spent on creative endeavors. What used to happen almost every day after lunch plus some evenings is now maybe an hour on the weekend, and sometime none at all. No iPad, no more YouTube or garbage shows, the N64 every once in a while. Putting the TV away was a big help in removing the temptation, but just as important was holding firm on the boundary. It didn’t take long for him to accept the new normal and find other things to do like coloring/crafts, reading, and listening to Yotos.

    Barkin’s post is about kids, but it’s just as applicable to us grownups too. I would benefit immensely from the same screen time limits imposed on my children—not because I’m a nascent genius but because I don’t want to melt in the blue light or drown in a sludge bath of AI either. I too want time enough at last.


  • It’s a me, Super Mario on N64

    Recently my father-in-law unearthed my wife’s old Nintendo 64 console, which was accompanied by the Super Mario cartridge. I was skeptical it would still work after all these years, but we plugged it in and it fired up like a charm.

    I didn’t have video game consoles at home growing up, so my exposure to them mostly happened at friends’ houses. For Super Mario it happened once a year around middle school age, when we traveled to central Wisconsin for my sister’s figure skating competition and stayed with some family friends. They had an N64 and Super Mario, which I played seemingly endlessly.

    Diving back into it now, over 20 years later, was a bit surreal, especially now that I’m introducing our 4 year old to it. He’s slowly picking up basic movement and actions, though mostly just wants to watch me play. Luckily he doesn’t know or care that I don’t really know what I’m doing—I just try the different doors and magical worlds and see if I can stumble upon any Power Stars before I inevitably die through clumsy play.

    We’re not planning on having other video games in the house, so he and his newborn brother will just have to get by with Mario & Crew for a while. Which, of course, will make them the coolest kids on the block.

    Photo: Mario stuck in a tree with not much life left, so you can tell how good we are at Super Mario.